Trap
NormalGhostrick Break
Archetype:
Ghostrick
View:
3269
When exactly 1 face-up "Ghostrick" monster you control (and no other cards) is destroyed by battle or an opponent's card effect and sent to your Graveyard: Target 2 "Ghostrick" monsters in your Graveyard with different names from the destroyed monster; Special Summon them in face-down Defense Position.
Ghostrick Break — Power Evaluation
Final Score: 47 ± 8 · Confidence: Medium
- Intrinsic: 46.5 · Deck: 47.9 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Extender
Why it scores here
Ghostrick Break is a conditional recursion trap: when one face-up Ghostrick monster is destroyed and sent to the Graveyard, it revives two other Ghostrick monsters with different names from the Graveyard in face-down Defense Position. That turns a lost body into up to two bodies for one trap card, which is the main source of its score. It has no opponent interaction, and its trigger is narrow (exactly one Ghostrick destroyed, no other cards involved), so the high-value Ghostrick deck context does not raise its power beyond a moderate, archetype-locked value. The 27-deck sample and partner stats confirm it is a real, played component of Ghostrick builds, but no combo boards were supplied, so the score rests on text-based conversion rather than observed board outcomes.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Set from hand and live only after a Ghostrick monster is destroyed; present in 27 of the sampled decks, all main deck, but no searcher or starter evidence was supplied (inferred). |
| Combo & Conversion | 50 | Text gives up to two Ghostrick revivals from the Graveyard, but no combo examples or power index exist to confirm the board it builds (inferred). |
| Resource Economy | 65 | Converts a destroyed Ghostrick into two Graveyard revivals for one trap card, a net gain in bodies from a Graveyard refuel (verified from text, inferred for value). |
| Effect & Interaction | 10 | No negation, removal, or disruption against the opponent; the effect only benefits the controller (verified from text). |
| Material Utility | 35 | Revived monsters are placed face-down in Defense Position, which limits their material use, and no combo material evidence exists (inferred). |
| Resilience & Flexibility | 35 | Requires one specific Ghostrick destruction event with no other cards involved, and it can be removed while set in the backrow (inferred from text). |
| Deck-Building Efficiency | 60 | One main-deck slot, average 1.22 copies per deck, and a Ghostrick-centric deck home; it needs Ghostrick bodies but is not a garnet or self-locking card (observed from decks_evidence). |
Calculation
Weight profile: Primary role Recovery/Recursion, no secondary blend applied. Intrinsic ≈ 46.5, Deck ≈ 47.9, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts one destroyed Ghostrick into two Graveyard revivals for a single trap card
- Consistent inclusion in the Ghostrick deck sample (15 of 27 decks in Ghostrick archetypes, all main deck)
- Recovers bodies without needing a searcher
Weaknesses
- Trigger is narrow: requires exactly one face-up Ghostrick destroyed and no other cards involved
- No opponent interaction or disruption
- Revived monsters are face-down in Defense Position, limiting their immediate use
- Archetype-locked: most of its value depends on the Ghostrick engine
Counters / choke points
- Backrow removal or trap-destruction effects while the card is set
- Opponent plays that avoid destroying Ghostrick monsters or that destroy several cards at once (the 'no other cards' clause)
Best use
Recovery/Recursion trap supporting Ghostrick monster destruction and Graveyard revival. Decks: Ghostrick. Suggested copies: 1.
Evidence & gaps
- Verified: Trap card that triggers on a face-up Ghostrick monster being destroyed and sent to the Graveyard, reviving two Ghostrick monsters with different names from the Graveyard in face-down Defense Position; Appears in 27 sampled decks, all main deck, average 1.22 copies
- Observed: Ghostrick partners co-occur heavily (Angel of Mischief 92.6%, others 59-70%); Distributed across 7 archetypes, most of them Ghostrick (15 of 27 decks)
- Inferred: Zero combo appearances means conversion is text-based only; Set-and-trigger accessibility depends on Ghostrick monster destruction; Backrow vulnerability and the no-other-cards clause limit resilience
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion inferred from deck sample only no avg_starter_count for deck resilience; DeckResilience estimated






